COMP5531 Group Project Game Ideas
Author
Zach 01/02/25
Game Genre: 3rd person adventure
Game engine requirements:
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Cutscene handling (video/ actual scene)
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Game pausing
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Minimal AI with pathfinding (AI on rails)
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Good movement physics, jumping vaulting
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Skeletal animation (layered)
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Inverse kinematics for hand grabbing and feet
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Particle system, screenspace effects
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UI (and dialogue UI)
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A menu screen
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3d sound system
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Camera system (control, switching)
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Input handling (proper ie controller)
Subgenre: obby platformer
Inspo games:
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Roblox tower obby
https://www.youtube.com/watch?v=o3vl_supQ14
Game idea:
Tower obby with rising water, if you touch water you die.
Minimum viable product:
One tower with objects to jump and climb up with start at bottom and end at top.
Subgenre: stealth
Inspo games:
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We happy few
https://www.youtube.com/watch?v=R6kIvK5ARqU
Game idea:
In a map, get from A to B without getting caught by the enemy, press x to reveal who is the enemy and highlight their sightlines.
Minimum viable product:
One level with start and end point, with AI NPCs.
Subgenre: platformer puzzle
Inspo games:
Game idea:
In a map get from A to B, you can hack cameras to see from their POV and can teleport to where the camera is looking at.
Minimum viable product:
One level with start and end, several cameras to show mechanic.
Subgenre: stealth/adventure/simulator
Inspo games:
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Detroit Become human
https://www.youtube.com/watch?v=JVywqFx0GdE -
Watch dogs (again)
https://www.youtube.com/watch?v=pedilCYcCYQ
Game idea:
You work in a strip club, work your shift and scam cheat and steal as much money from the men as possible.
Minimum viable product:
One day/shift, several NPCs to steal from.