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COMP5531 Group Project Game Ideas

Author

Zach 01/02/25

Game Genre: 3rd person adventure

Game engine requirements:

  • Cutscene handling (video/ actual scene)

  • Game pausing

  • Minimal AI with pathfinding (AI on rails)

  • Good movement physics, jumping vaulting

  • Skeletal animation (layered)

  • Inverse kinematics for hand grabbing and feet

  • Particle system, screenspace effects

  • UI (and dialogue UI)

  • A menu screen

  • 3d sound system

  • Camera system (control, switching)

  • Input handling (proper ie controller)


Subgenre: obby platformer

Inspo games:

Game idea:
Tower obby with rising water, if you touch water you die.

Minimum viable product:
One tower with objects to jump and climb up with start at bottom and end at top.


Subgenre: stealth

Inspo games:

Game idea:
In a map, get from A to B without getting caught by the enemy, press x to reveal who is the enemy and highlight their sightlines.

Minimum viable product:
One level with start and end point, with AI NPCs.


Subgenre: platformer puzzle

Inspo games:

Game idea:
In a map get from A to B, you can hack cameras to see from their POV and can teleport to where the camera is looking at.

Minimum viable product:
One level with start and end, several cameras to show mechanic.


Subgenre: stealth/adventure/simulator

Inspo games:

Game idea:
You work in a strip club, work your shift and scam cheat and steal as much money from the men as possible.

Minimum viable product:
One day/shift, several NPCs to steal from.